You initially get 5 free spins, displayed as hearts above the reels. One way to access them is by organically landing at least 3 scatter symbols to trigger the feature. Running alongside the stacking winning symbols mechanic in the base game is a round of free spins. Wins are increased by the total of the multipliers (up to x30), which are cleared between paid spins. At the same time, the number of winning symbols on each reel creates an equal value multiplier, displayed at the bottom – up to 6x per reel. New symbols drop in, and if more winning symbols are added, the process repeats. When this occurs in the base game, all non-winning symbols are removed, and the clusters drop to the bottom of the grid. Stack 'Em uses a cluster pays system where 5 or more matching symbols connecting vertically or horizontally create a win. There's a wild tile as well, landing all over the place, substituting for all symbols except the free spins symbol. As to values, a cluster consisting of 25+ matching symbols is worth 25 to 200 times the stake. If there is some hidden meaning we are missing here, please let us know. From low to high, we get A, G, E, R, T, a leaf, a dead or sleeping bird, a skull, a snake, and a thumbs up. The paytable is made up of an eclectic group of symbols. The theoretical return to player value is 96.2%, whether you pay for free spins or not. Expecting the unexpected is one way to approach Stack 'Em, which has larger rewards for lucky players than Stick 'Em possessed. The first session saw just two hits in the first 50 spins, while the second session triggered two free spin rounds in roughly the same amount of time. Highly volatile, Stack 'Em is a temperamental beast, lurching from bae status to worst enemy effortlessly. While not a Pocketz Series game as such, Stack 'Em is playable on any device where stakes from 20 p/c to £/€100 per spin are possible. If it gets too much, you can mute the track to concentrate on the popping sounds of symbols landing and wins hitting. The piano-led swing band is back, too, jazzing up the proceedings, turning up the tempo during the bonus round. He's joined by Mona the Mouse on the left, also bopping away like early animated Mickey Mouse, providing a nice link back to Stick 'Em's 1930s feel. Canny is there, bobbing up and down to the right of the screen. Gone are the basic tiles of the original to be replaced by a bunch of symbols that allude to an interest in esoterica. Graphically, one of the biggest shifts is the symbols adorning the 5圆 game grid. ![]() Stack 'Em has all of the minimal yet intricate design we've come to expect in a Hacksaw release. Fans have no need to worry about a studio trying to redefine itself. Stack 'Em, then, is a neat barometer to measure how far Hacksaw has travelled. Its simple design, charming characters, and deceptively fiendish features proved to be a successful formula the studio has replicated in a chain of playable slots since. Hacksaw Gaming brings back one of their earlier heroes Canny the Can, for a follow-up slot titled Stack 'Em, the sequel to Stick' Em, which was Hacksaw's transition from producing scratch cards to designing full-blown slots.
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